> [!tldr] Changing the design goal to [[Plan for Failure]] allowed a small amateur team to fail fast and win.
A dude named Henry Kramer wanted to see human-powered flight. He created a prize of £50,000 for the first person to build a human-powered plane that could fly a figure eight around two markers set a half-mile apart - and £100,000 for the first person to fly across the English Channel.
Paul MacCready and his son won that prize, succeeding where many higher-powered, more well-funded teams had failed for more than decade. The MacCreadys won not by building an elegant and perfect flying machine - but by building one that was designed to fail well. They shortened the [[Feedback Loop]] and [[Feedback is Key to Learning]].
You're [[1000 failures from mastery]].
[[Reframe the Problem to Find the Solution]] - they didn't seek to make an elegant and perfect flying machine, they sought to make one that could break and be back in the air quickly. They maximized the speed of the iterative learning cycle. They made failed flights into [[Low-Cost Trials|learning-sized failure]]s, not catastrophes taking months to resolve.
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# More
## Source
- [[Effortless]]
- https://www.fastcompany.com/1663488/wanna-solve-impossible-problems-find-ways-to-fail-quicker