> [!tldr] An object in storytelling that provides structure or context for the details to hang on This definition is mine. I looked up other definitions, but didn't like them. It occurs to me a framing device can be not only the obvious stuff like a [[Strawman]] example, but also you could frame your story or presentation simply over _time_. It's sort of like how certain diagrams use [[Positional Semantics]] to frame the entire diagram. Whatever your framing device is (it's not clear that you _have to_ use one at all, actually) you should probably choose one and stick with it. Less you confuse the audience or lose the thread. Famous examples of framing devices: - Captain's Log in the star trek world - The 80-year-old Rose flash-forwards from the movie *Titanic*. - The grandson being told the story from *The Princess Bride* **** # More ## Source - self - https://screencraft.org/blog/everything-you-need-to-know-about-framing-devices/