> [!tldr] [[Deliberate Practice]], but also deliberately fun [[Deliberate practice]] & [[Drilling Cycles]] can be an absolute slog... but they don't necessarily *have to suck*. The concept of deliberate play is to **find a way to make something that you *need* to do to improve into something you want to do for fun**. Examples: - Many forms of gamification (self-directed, though) - Imposing novel [[Constraints Breed Creativity|artificial constraints]] to explore new methods (e.g. "I'll shoot left handed") - *I'll play this at double-speed!* As with a whole bunch of things, I find that I've been unknowingly implementing this [[Disambiguating Principles and Best Practices|Best Practice]] with the [[PDW|Data Journal]]. > [!quote] > "**without the fun, potential will stay hidden**" - Adam Grant **** # More ## Source - [[Hidden Potential]]